Pool Martín Rojas Vigo

Pool Martín Rojas Vigo

@rojasvigopoolmartin

Member since May 2026

6Explored Niches
6Generated Ideas
0Starred Ideas
0Deep Analysis
0Web Analysis
FanSlice
82%entertainment

A **micro-fan club platform** for mid-tier creators (10k–500k followers) who are too small for Patreon-level overhead but too big to manage DMs and ad-hoc monetization manually. These creators struggle with **fragmented engagement** across TikTok, YouTube, and Instagram and leave money on the table by not segmenting superfans or packaging small, repeatable offerings. FanSlice offers **auto-segmented fan tiers**, **limited-drop digital/physical merch slots**, and **micro-events (15–50 fan calls, game nights, watch-alongs)** driven by creator analytics from social APIs. It plugs into existing socials (no feed to maintain) and runs as a **"ghost infrastructure"**: fans stay on native platforms, but payments, slots, and access rules are handled in FanSlice. Revenue comes from a **10–15% take rate** on transactions plus optional white-glove concierge for top creators, building defensibility via network effects and rich **fan-spend data**.

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SceneGrid
79%entertainment

A **dynamic pricing and yield platform** for independent live venues (300–5,000 capacity) that currently use spreadsheets and generic ticketing to price shows, resulting in poor margins and high no-shows. Owners and promoters complain on Reddit and industry forums that they **can’t test price elasticity**, rely on gut feel, and lack tooling that understands local demand signals beyond Ticketmaster-scale venues. SceneGrid connects to existing ticketing (Eventbrite, Dice, See Tickets), ingests **local data (search trends, weather, competing events, social chatter)** and runs **automated pricing experiments** within agreed guardrails. It then optimizes **ticket tiers, release cadence, and last-minute discounts** while providing show-level P&L and audience analytics in one dashboard. Business model: **SaaS fee + upside share on incremental revenue**; defensibility comes from demand data across cities and proprietary models tuned to specific genres and geos.

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SplitSheet
78%entertainment

A **rights and revenue router** for independent musicians and micro-labels who collaborate across TikTok, YouTube, and streaming but still track splits with PDFs and group chats. Artists complain relentlessly about **lost credits, delayed payments, and opaque UGC revenue**, especially when songs blow up via remixes or short-form video. SplitSheet offers **collaborative, legally-sound split agreements**, one-click **registration to PROs, distributors, and content ID systems**, and an **"inbox" for incoming UGC monetization and sync requests**. It centralizes payouts so each collaborator connects a wallet/bank, and funds auto-split based on the agreed smart template, with dispute resolution workflows and audit logs. Revenue is a **platform fee + 2–4% of collected royalties**, with defensibility coming from **catalog lock-in, integrations, and data on collaboration networks**.

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WatchRally
76%entertainment

A **structured co-watching layer** for sports, reality TV, and live-streamed events aimed at fan-run communities, bar chains, and betting partners who currently hack Discord, Zoom, and Telegram to host watch parties. Fans want **synchronized streams, lightweight games, and social betting/prop challenges** without violating broadcast rights or enduring chaotic voice channels. WatchRally integrates via **second-screen sync** (audio watermark/clock sync) so users keep watching on legal broadcasters while overlaying **real-time trivia, prediction markets with tokens/points, and micro-leagues** in-app. Communities get **templated watch-party formats**, moderation tools, and sponsorship slots; sports books and brands embed sponsored challenges. Revenue comes from **B2B SaaS for communities/bars**, **rev-share with sportsbooks**, and optional **white-label SDK** for leagues—moat via network effects among fan communities and engagement data.

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ModPilot
74%entertainment

A **moderation and insight co-pilot** for Roblox, UEFN, and UGC game creators making $1k–$50k/month, who are drowning in reports and toxicity without studio-grade tools. Current choices are blunt platform filters or manual Discord mod teams, leading to **burned-out creators, banned games, and poor retention**. ModPilot plugs into game telemetry and chat logs (via platform APIs/webhooks) to provide **event-level toxicity detection**, **auto-enforcement playbooks (timeouts, muting, instance splitting)**, and **creator dashboards** that correlate behavior with churn and spend. It ships as a **drop-in moderation backend + web console** with pre-configured rules per game genre, plus a marketplace of rule packs created by top creators. Monetization is tiered SaaS per MAU plus overage on high-volume moderation; moat arises from **behavior signatures across games** and a library of proven enforcement playbooks.

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StageFlow
71%entertainment

A **workflow OS for virtual and hybrid production** targeting indie film/TV studios and commercial shops adopting LED volumes and Unreal-based workflows who currently juggle Shotgrid, spreadsheets, and ad-hoc versions. These teams complain in pro forums that **coordination between physical set, virtual art, and post is fragile**, causing overruns and asset chaos. StageFlow connects to DCC tools (Unreal, Blender), camera metadata, and volume controllers to create a **single source of truth for scenes, assets, and takes**, visible to producers, VFX, and on-set crew. It tracks **what was shot on which wall configuration**, flags continuity risks, and provides **cost/time dashboards** tied to virtual scene adjustments. Pricing is **per-production SaaS with onboarding**, expanding to seat licenses for recurring studios; moat comes from **deep pipeline integrations** and template libraries tuned to virtual production best practices.

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